How rewards work
Hyperscaler pays by work: every hour the pot is split by the compute each GPU served. This page explains exactly what pays, what burns, and what stops the game. It is the reference the terms point to.
A round every hour
The game runs continuously in rounds of one hour. Every round has a pot of the four Stock Tokens. When the round closes on the clock, the pot is split among the GPUs by the compute they served in that hour: your share is your compute over everyone's. You then have fifteen minutes to claim, with one click for every GPU you own. Whatever is not claimed in that window rolls into the next round's pot. A round nobody worked in rolls its whole pot forward.
Compute is throughput multiplied by seconds. Nothing runs on your device: throughput is a number the contract derives from your stake and upgrades, and the contract credits work by the chain's clock. More throughput from other players means a smaller share of the same pot for you.
Where the pot comes from
Pots are funded by the trading fees on $VRAM (the creator share of its Pons liquidity pool), swapped into Stock Tokens and added to the running round as fees arrive. A round with no fees pays only what rolled over.
The operator can halt the mine at any time and take back the unclaimed and running pots. Stakes always come back in full, and shards you have already claimed stay redeemable.
The fee stream is split across the four stocks (default 15% NVDA, 20% MU, 25% SNDK, 40% QQQ) before it is swapped, so every pot holds all four. The pot is locked the moment the round closes; the mine page shows it filling during the hour and says how much of it rolled over.
Upgrades burn VRAM
GPU tiers, cooling tiers and overclocks are paid in VRAM, priced as a share of your GPU's stake, and sent to a burn address. That VRAM is gone permanently, whatever happens afterwards. Overclocks expire at a round boundary; tiers are permanent for that GPU.
Stakes come back
Your GPU stays online across rounds until you decommission it. Then your staked VRAM comes back minus an exit fee (default 3%); the GPU's work in the round it left still counts. A 1% activation fee is charged when a GPU is created. If the game is ever halted, every deposit comes back in full with no fee.
Claiming and redeeming
Claimed shards are yours: one million shards of a stock equal one Robinhood Stock Token of that stock, and shards are not transferable. Shards can be redeemed for the Stock Token itself, in any fraction, or cashed out to USDG at the Chainlink price minus a fee (default 1%), at any time while the vault holds the stock behind them. There is no redemption deadline.
Pause and halt
The guardian can pause the game in an emergency. A pause blocks every action, claims included; if it lasts longer than the grace period (default 30 minutes), any player can withdraw their stake, which halts the game for good. The operator can also halt the game directly at any time. After a halt no round closes, deposits come back in full, shards already claimed stay redeemable, and the unclaimed and running pots return to the operator. Burned VRAM is never refunded.
Who can play
Robinhood Stock Tokens are not available to persons in the United States, Canada, the United Kingdom or Switzerland, and neither is Hyperscaler. Stock Tokens are tokenized debt instruments that track a share price; they carry no voting or ownership rights. Nothing here is investment advice.